1. About the game.
Dune video game is released in 1992 for 16 bit personal computers. It is a role playing game involving adventure with economic and military strategy and loosely following the story of the novel with the same name, written by Frank Herbert. The isometric graphic, excellent for its time, now look like squares, but the interesting story, fast installation and the game play, may quickly override this fact. Now the game is available free everywhere even playing in a browser. There are some dune versions out there, that are bugged, so here is a good one: Download. The download versions can be played directly in Windows, but the old classic way with the DOS Box, give us the control of the screen dimensions. Since 1995(20 years now), I have played this games a couple of times and it never bores me. I'll now write the adventure picture story, escorting Paul Atreides in the desert, search for the fremen and the hidden water, oppose the Harkonnen once more and try to make the planet a paradise. I'll write down all the fremen sitech that I can find, because some of them are well hidden and with no obvious directions how to find them. If you want to see all sietch locations, search this blog by pressing ctrl+f and enter "Sietch:"(with the two points in the small text field - down left in Mozilla - up right in Chrome, then press the small arrows near the text fields to loop all the fremen homes.
2. The Story
The story begins with Paul's family arrival on the planet, in an empty palace, located at a safe distance from the Harkonnen fortress. How I get there is yet a mystery of the mind and imagination.
2. The Palace
The palace was dusty and sandy. We didn't have an army, but only a few guards here and there and it was somehow quiet. Pressing the red dot in the navigation panel will open the map of the palace. All rooms are visible, except the hidden ones. X-es show person we may speak to, the red dot is Paul. Now Paul is familiar with his family but I'm not, so first thing to do is to go around the castle and speak to everyone I can find. Here in the Throne room is Duke Leto, Paul's father. His concern is harvesting the Spice, so we can pay the Emperor for our stay on the planet. Also he mention 3 fremen locations and Gurney Halleck that we should meet there. Up of throne room, there is the mirror, we can look and save, load and exit the game. We can also access the game menu from the dune map, anywhere in the game, pressing the planet icon there. To the left is the terrace, there is no one there for now. Down the corridor we met Jessica, Paul's mother. She advised us to take an Ornitopter(a flying machine) and go to the fremen's location Carthag-Tuek and meet Gurney Halleck. The rest of the room are closed yet.
3. The Map
We can open the Dune map at any time. It shows the locations that we have explored so far, and give us opportunity to navigate from there. The three locations mentioned by the Duke were marked on the map, so we have to check them personally. Paul walked through the empty corridors down till we appeared out of the palace. It was getting dark and the planet turned orange-red. A light breeze was gently creeping on the skin and the hot sand was twisting the sight in the distance. Paul entered the strange flying machine and set course to Carthag-Tuek.
5. The Fremen Tasks
6. Travelling on Dune.
When we were done, Gurney, Paul and me(hidden in the plane) took the ornitopter and moved up to the next fremen cave. Travelling on Dune is almost impossible by foot, except for some fremens. If we try to goo deep inside the desert, it will begin to drain the water and power from the body, and if we stay long, Paul may perish. the Ornitopters, a clever light flying machines, the perfect tool to travel on Arrakis. And there we wre approaching our destination, it was getting dark again, and the first travels over the desert was actually fun. Later we can skip the travel to reach our destination faster.
7. Carthag-Timin and Carthag-Harg.
We arrived in Carthag-Timin and entered the cave. The colder air was a relief for our senses. We found the fremen chief, but whatever we tried, he refused to work for us. We should report that to the Duke, but first we needed to visit the third visible place. We took the Orni an flew up to Carthag -Harg. There we found another fremen with a green uniform. The uniform matters, green ones are more skilled in harvesting spice, and the blue ones have good skills in ecology, the brown are military ones. The chief in Carthag -Harg was leading 2080 men with 26% motivation, we placed them to gather spice and returned to the palace.
8. The fremen suits and spice production.
We reported our achievements and the the duke suggested we understand the fremen suits and how they work. With their equipment they could stay longer in the desert. In the corridors we found Duncan Idaho, he was the spice production supervisor, and when we talk to him, he will inform us for our spice stock and production statistics. We spoke to Jessica for detailed spice explanation, and she revealed to us that spice exposure have strange effect on the people. The eyes of Paul were already turning blue, like all fremens on Dune. We went to the mirror to check that, it was true! After a good rest, we spoke to Gurley and he mentioned the fremen stillsuits, and the chief where we met him. So we set cource to Carthag-Tuek again.
9. The stillsuits and exploring new sietch.
Another night at the desert and we reached our destination. The fremen Told us where to find the stillsuits maker, and gave us direction to another unexplored sietch. We had to fly eastwards to find it. Took the Orni and pointed at blank point in the desert eastwards. When we fly over the dunes with someone else to escort us, we can spot new sietchs.
11. Prospectors and Spice map.
Finally the fremen in Carthag-Timin agreed to work for us. He was a chief of a prospectors team. Prospectors need to study the unexplored lands(in grey on the map)and find out the spice density. Brown is poor, while yellow is good and will bring more spice. In the course of time, the spice will deplete, but then there is a new usage for depleted lands that we will find out later. Lands at first are unprospected. We visited the new sites and appeal the fremens there. We will need a lot spice production as possible in the coming adventure.
14. Exploring the palace.
When we return, first spoke to the duke. He mentioned that the palace have many secrets and we should ask Jessica to help us find them. She was waiting in the mirror room and explained some mysteries around Paul's training and purpose. We asked her to come with us and begun to check every room. Nothing in the mirror and throne room for now. On the balcony Jessica felt nostalgic about their home planet Caladan, but no secret room were revealed. At the first corridor she felt something but very faint. While we entered the stillsuit room and she felt it, secret door to the left, that led us to the communication room. The family gathered there on a meeting and acknowledged Paul's progress so far. Then we went to talk to Duncan, his desire was to have more harvesters. Paul and Gurney had to go to the sietch where we found one, that is Tueno-Tabr.
15. The emperor's messages.
We crossed the map a few times to mess with the fremen and returned to the palace. Everyone was talking about the message in the communication room. It was the emperor, who remind us, he have sent us on Dune to harvest spice and he would soon call for his first shipment(i.e. the tax we must pay). So when we talked to Duncan, he again was concerned that we must increase the spice production, and ask us to speak again with the fremen from Tueno Tabr, for he knew a location rich in spice. Off we are again in the wild desert.
16. Harah's Sietchs.
17. Paul's potential.
18. Stying in the desert.
19. Gurney is Missing.
Then we all gathered on the balcony for some story updates. The Duke was pleased we had the chance to be on Dune and Harah explained about the prophesy where a man will come and save Dune. She tough that man is Paul. Then everyone looked around and sow Gurney Halleck was missing. Finding him would be our next objective, but first we had to pay the emperor's taxes. We took Harah and went to the communication room. After that we just needed to talk to Duncan and accept the shipment, take him with as and go to the communication room again. Then we gave some orders to the fremen from the map screen directly with the new telepathic abilities and went to that south Habbanya-Tabr cave to recruit the stubborn fremen there. In any case it is good to visit the fremen in person from time to time, they may have important information for new sietch. Flying north-west from Habbanya-Tabr we found Habbanya-Clam(check the Sietch: section for info), full of excellent equipment. Then we were back in the palace to search for Gurney.
20. Finding Gurney Halleck and the Armoury.
21. Clues for the fremen leader.
22. Searching Stilgar.
Nothing new was sighted on the way and we finally reached Sihaya-Clam sietch. Sarah pointed us to the north-west. We set a course, we were flying dangerously close to the enemy frontier, one wrong move to the right and the ornitopter would be shot down by Harkonnen turrets.
23. Ergsun-Timin and Ergsun-Tabr.
25. On the way back.
While we were in these far areas we gave more orders to the prospector, just being able to reach these new sietchs for prospecting. Then back in the orni and the journey west over the planet. The day have changed to night and we were still flying and flying. Then near some rocky lands Stilgar spotted another new sietch. There was one brown suit fremen with 1230 men and 31% motivation, happy to work for us. We continued to explore to the right and found another cave - Ergsun-Harg. We were back over the dunes, second day now in the sunny desert. Day and night have changed again and we finally over known lands, soon the palace appear in the horizon.
26. Production Inspection.
26. Meeting Chani in Oxtyn-Tabr.
27. Falling in love.
28. Exploring new sietch.
28. The duke is gone.
29. The Sand Worms.
29. The Secret Garden.
30. Army training.
32. Dune vegetation.
32. Healing the fremens.
33. Chani is missing.
34. Harkonnen forts.
35. Finding Chani.
35. Conquaring western forts.
36. Planting the bulbs.
37. Dune Trees.
38. Surrounding the Harkonnen palace.
For the next battle operation we gathered most of our best man, equipped to the teeth and begun to seize the forts around the Harkonenn palace. We begun with Tsympo-Clam and all forts till the ones directly near the Harkonnen castle. By then the spice in all territories was depleted and only the newly conquered lands, had some left. In a calculated manner all harvesting fremen were to come ecologists or soldiers. Now the planet was getting so green and we were almost at the Harkonnen palace door. Also the emperor was asking for over 20k of spice every time, an there was 140k in the spice silos, that give plenty of days to fool him.
39. Full scale invasion.
40. Attacking the Palace
42. Dune 1 Sietch locations.Carthag-Tuek Sietch:
Carthag-Tabr is situated north-east of the Atreids palace, east of Carthag-Harg. Directions are given from Tueno-Tabr fremen. It is unprospected territory near the Harkonnen domain. There is one green fremen chief with 1360 men and no equipment at hand.
Sihaya-Clam is far far west of the Atreids palace. The location is given by one of the fremens and Harah, after the quest to search the fremen leader is taken. There is no fremen there and no equipment at all. Prospectors should visit the place, before we send workers there. This is the starting point for searching Stilgar the leader to the north west.
Ergsun-Timin is deep west of the Atreids palace, a little north-west from Sihaya-Clam. It is the place where Stilgar is situated. No directions are given for this place, we must fly with Harah northwest near the Harkonnen borders from the site she gave us to find the fremen leader. There is one blue fremen with 2350 men, happy to work for us. It is unprospected territory. One knife equipment can be found there.
--------------------------- Harkonnen Forts ---------------------------------
The last 4 Sietch:
Also check the stand alone descriptive screenshots from the Best Games Ever Screens.
Author of the picture story: Ogo Bob, Planeta 42 inhabitant.