Tuesday, 21 July 2015

Dune - Adventure Walkthrough Story

1. About the game.
Dune 1 PC video game from 1992Dune video game is released in 1992 for 16 bit personal computers. It is a role playing game involving adventure with economic and military strategy and loosely following the story of the novel with the same name, written by Frank Herbert. The isometric graphic, excellent for its time, now look like squares, but the interesting story, fast installation and the game play, may quickly override this fact. Now the game is available free everywhere even playing in a browser. There are some dune versions out there, that are bugged, so here is a good one: Download. The download versions can be played directly in Windows, but the old classic way with the DOS Box, give us the control of the screen dimensions. Since 1995(20 years now), I have played this games a couple of times and it never bores me. I'll now write the adventure picture story, escorting Paul Atreides in the desert, search for the fremen and the hidden water, oppose the Harkonnen once more and try to make the planet a paradise. I'll write down all the fremen sitech that I can find, because some of them are well hidden and with no obvious directions how to find them. If you want to see all sietch locations, search this blog by pressing ctrl+f and enter "Sietch:"(with the two points in the small text field - down left in Mozilla - up right in Chrome, then press the small arrows near the text fields to loop all the fremen homes. 



2. The Story
In the future, man has explored many worlds, travelling through space, using the Spice Melange. The spice have been found in only one planed Arrakis, known as Dune. It is a dry desolate planet with vast deserts and no single drop of rain. I will escort Paul Atreides, son of Duke Leto Atreides and help their family in making Dune something quite different. The Harkonnen, long time enemies of house Atreides, have set foot on Dune to control the Spice production in their brutal ways. The emperor let the Atreids to settle on Dune too with unknown reason.
The story begins with Paul's family arrival on the planet, in an empty palace, located at a safe distance from the Harkonnen fortress. How I get there is yet a mystery of the mind and imagination.

2. The Palace


The palace was dusty and sandy. We didn't have an army, but only a few guards here and there and it was somehow quiet. Pressing the red dot in the navigation panel will open the map of the palace. All rooms are visible, except the hidden ones. X-es show person we may speak to, the red dot is Paul. Now Paul is familiar with his family but I'm not, so first thing to do is to go around the castle and speak to everyone I can find. Here in the Throne room is Duke Leto, Paul's father. His concern is harvesting the Spice, so we can pay the Emperor for our stay on the planet. Also he mention 3 fremen locations and Gurney Halleck that we should meet there. Up of throne room, there is the mirror, we can look and save, load and exit the game. We can also access the game menu from the dune map, anywhere in the game, pressing the planet icon there. To the left is the terrace, there is no one there for now. Down the corridor we met Jessica, Paul's mother. She advised us to take an Ornitopter(a flying machine) and go to the fremen's location Carthag-Tuek and meet Gurney Halleck. The rest of the room are closed yet.


3. The Map
We can open the Dune map at any time. It shows the locations that we have explored so far, and give us opportunity to navigate from there. The three locations mentioned by the Duke were marked on the map, so we have to check them personally. Paul walked through the empty corridors down till we appeared out of the palace. It was getting dark and the planet turned orange-red. A light breeze was gently creeping on the skin and the hot sand was twisting the sight in the distance. Paul entered the strange flying machine and set course to Carthag-Tuek.

4. Carthag-Tuek.
We arrived at the noon on the next day and the time on dune actually matters, because the emperor wants the taxes payed regularly. We entered the fremen cave and found Gurney Halleck and a man with deep blue eyes. Gurney was on a mission to meet the fremes. We learned from him, that their caves are called sietchs, spread along the desert of Dune no one knows their exact number. It appear that our main task is to ask the fremens to work for us, but not all will agree at first. The fremens were the first inhabitants of Dune and have adapted their ways to live in the desert. They have already heard of Paul and the Atreides, and the first one agreed to work for us. Now we had to give orders to the fremen chief. He have a number of men and motivation %, which will affect their production and training.


5. The Fremen Tasks
When we want to give orders to the fremen, it will open the map window and give us the available options with information about them. At first we have to visit the sietch of the fremen chief to do that, but later Paul will develop telepathic abilities and will be able to command them from distance. So the first thing was to gather Spice.  They took their shovels and begun to harvesting the precious substance. After that Gurney suggested to visit the rest of the caves together and report to the Duke. Paul asked Gurney to come with him and his face appear in the square near the time indicator.


6. Travelling on Dune.


When we were done, Gurney, Paul and me(hidden in the plane) took the ornitopter and moved up to the next fremen cave. Travelling on Dune is almost impossible by foot, except for some fremens. If we try to goo deep inside the desert, it will begin to drain the water and power from the body, and if we stay long, Paul may perish. the Ornitopters, a clever light flying machines, the perfect tool to travel on Arrakis. And there we wre approaching our destination, it was getting dark again, and the first travels over the desert was actually fun. Later we can skip the travel to reach our destination faster. 



7. Carthag-Timin and Carthag-Harg.
We arrived in Carthag-Timin and entered the cave. The colder air was a relief for our senses. We found the fremen chief, but whatever we tried, he refused to work for us. We should report that to the Duke, but first we needed to visit the third visible place. We took the Orni an flew up to Carthag -Harg. There we found another fremen with a green uniform. The uniform matters, green ones are more skilled in harvesting spice, and the blue ones have good skills in ecology, the brown are military ones. The chief in Carthag -Harg was leading  2080 men with 26% motivation, we placed them to gather spice and returned to the palace.

8. The fremen suits and spice production. 
We reported our achievements and the the duke suggested we understand the fremen suits and how they work. With their equipment they could stay longer in the desert. In the corridors we found Duncan Idaho, he was the spice production supervisor, and when we talk to him, he will inform us for our spice stock and production statistics. We spoke to Jessica for detailed spice explanation, and she revealed to us that spice exposure have strange effect on the people. The eyes of Paul were already turning blue, like all fremens on Dune. We went to the mirror to check that, it was true! After a good rest, we spoke to Gurley and he mentioned the fremen stillsuits, and the chief where we met him. So we set cource to Carthag-Tuek again.

9. The stillsuits and exploring new sietch
Another night at the desert and we reached our destination. The fremen Told us where to find the stillsuits maker, and gave us direction to another unexplored sietch. We had to fly eastwards to find it. Took the Orni and pointed at blank point in the desert eastwards. When we fly over the dunes with someone else to escort us, we can spot new sietchs.



  
10. Tuono-Tabr.
In Tuono Tabr we found a larger cave with more corridors, while we reached the main hole with one fremen chief with a green suit. He explained the principles of their dressings and even gave us two of them, Paul could stay in desert longer now. But when we tried to explore further in the cave, the fremen didn't let us there. We needed to get more of their trust. The chief was willing to work for us, with 1740 men and 30% motivation, but most of all there was a new equipment, a harvester machine. that we gave to the workers to gather more spice. He also informed for two new sietch to the north and to the east. But before that we needed to go to Carthag-Timin and ask the fremen to work for us again.

11. Prospectors and Spice map.
Finally the fremen in Carthag-Timin agreed to work for us. He was a chief of a prospectors team. Prospectors need to study the unexplored lands(in grey on the map)and find out the spice density. Brown is poor, while yellow is good and will bring more spice. In the course of time, the spice will deplete, but then there is a new usage for depleted lands that we will find out later. Lands at first are unprospected. We visited the new sites and appeal the fremens there. We will need a lot spice production as possible in the coming adventure.

12. Carthag-Tabr.
After sending the prospectors we took course to the nearest sietch, where we found a green suit fremen with 1360 men at 31% motivation. They were willing to work for us and the other party had already prospected the area, showing plenty of spice around. Back in the ornitopter we set a long way to the next cave to the east






13. Tuono-Tuek.
In  Tuono - Tuek we found a blue suit fremen with 2350 men and 25% motivation. They too were happy to work with us. After all task were done, Gurney was eager to return home and report our progress. We set course to the palace.








14. Exploring the palace.

When we return, first spoke to the duke. He mentioned that the palace have many secrets and we should ask Jessica to help us find them. She was waiting in the mirror room and explained some mysteries around Paul's training and purpose. We asked her to come with us and begun to check every room. Nothing in the mirror and throne room for now. On the balcony Jessica felt nostalgic about their home planet Caladan, but no secret room were revealed. At the first corridor she felt something but very faint. While we entered the stillsuit room and she felt it, secret door to the left, that led us to the communication room. The family gathered there on a meeting and acknowledged Paul's progress so far. Then we went to talk to Duncan, his desire was to have more  harvesters. Paul and Gurney had to go to the sietch where we found one, that is Tueno-Tabr.

15. Tuono-Harg.
The fremen in Tueno-Tabr kindly explained that they have found the harvester north-east from their cave, just around a crater there and warned us not to go very north, because of the Harkonnen territory there. We set course and found it (see the location at the end of the story, where all sietchs are described). It was desolated place, no fremen were found near by. Just in front of it, two harvesters were hanging around in a good working condition. We had to go to the nearest fremen places and order the workers to go find equipment. They will find their way to this place alone. And next we had to order the prospectors to go here and look for spice. First stop was Tuono-Tuek. While we were chatting there with the fremen chief he informed us for another sietch southwestwards from there. We gave the orders (prospecting and search for equipment) and ride the ornitopter to the south-west.

15. Tuono-Clam.

We found Tuono-Clam to be desolated too, but there were 1 free harvester, two ornitopters and three knives. Harvesters we already known what to do. The ornitopters, beside our heroes can travel with it, all working fremens can obtain them to watch for their safety. It is better to have a harvester and ornitopter on a worker. This way, the orni will see the coming sand worms (explained later), and the team will not loose the harvester. The knives are the basic weapons. When we set a fremen to train in military, we can send them to search for equipment, they will get the best they could from the nearby sietchs. Back on our mission. What is that, sand, everywhere sand and dunes, ok, Gurney was weeping we go back to the palace again, Paul was staring at him with his blue eyes and I wanted to redesign the men tasks, go around and distribute the harvesters and ornitopters, check if spice is depleted somewhere and move the workers elsewhere, and then back to palace.

15. The emperor's messages.

We crossed the map a few times to mess with the fremen and returned to the palace. Everyone was talking about the message in the communication room. It was the emperor, who remind us, he have sent us on Dune to harvest spice and he would soon call for his first shipment(i.e. the tax we must pay). So when we talked to Duncan, he again was concerned that we must increase the spice production, and ask us to speak again with the fremen from Tueno Tabr, for he knew a location rich in spice. Off we are again in the wild desert.


15. Tueno-Timin.
We met the green suit fremen again and he gave us the location, south-east from his home cave, just before the rocky area. There we met Harrah, a female fremen. He knew several site locations and was willing to help us. So we took here with us, and when we spoke to her, she directly revealed the location of 3 new sietchs. In the Tueno-Timin, we found another free harvester, and before continuing south we needed to check the troops and the equipment.



16. Harah's Sietchs.
We flew south to visit the new locations Harah gave us. Up most was Habbanya-Timin. There we found a brown suit fremen with 2430 men and 40% motivation. Down in the desert was  Habbanya-Tuek with one blue fremen with 1500 men and 26% motivation.  The south most sietch Habbanya-Tabr was inhabited by a fremen tribe that refused to work for us. We had to return back to the palace and find out what to do next. Gurney was happy to return home and Harah was astonished by the palace architecture.


17. Paul's potential.
Back in the palace we stumbled upon Duncan, who explained the Worm danger. Sand worm were the biggest natural creatures on Dune. Their size could reach 400 meters and live in the deep sands. They attach all vibrating things, making the harvesters prime target. We should get ornitopters to watch out for all men as soon as possible. Then we spoke to Jessica and she suggested Paul to go alone in the desert and stay there for a while to awake his omniscience potential. I will escort him secretly.


18. Stying in the desert.
We left all the companions in the palace and went outside. One or two steps back in the desert would do the work. There we were waiting and looking around. A while after that Paul received a vision of a message. Now he have unlocked his telepathic abilities. That will allow us to be informed what is going on in the castle and to contact the fremens in a short distance. We returned in the cold castle.




19. Gurney is Missing.

Then we all gathered on the balcony for some story updates. The Duke was pleased we had the chance to be on Dune and Harah explained about the prophesy where a man will come and save Dune. She tough that man is Paul. Then everyone looked around and sow Gurney Halleck was missing. Finding him would be our next objective, but first we had to pay the emperor's taxes. We took Harah and went to the communication room. After that we just needed to talk to Duncan and accept the shipment, take him with as and go to the communication room again. Then we gave some orders to the fremen from the map screen directly with the new telepathic abilities and went to that south Habbanya-Tabr cave to recruit the stubborn fremen there. In any case it is good to visit the fremen in person from time to time, they may have important information for new sietch. Flying north-west from Habbanya-Tabr we found Habbanya-Clam(check the Sietch: section for info), full of excellent equipment. Then we were back in the palace to search for Gurney.


20. Finding Gurney Halleck and the Armoury.
We spoke to the Duke. It seems Jessica can sense where Gurney is, so Paul asked her to come with him and explore the castle again. In one of the corridors we found another secret door. There Paul's friend was wounded by hidden trap. Just in time the Atreides mentat Thufir Hawat have arrived, and he was expert in finding traps. We took him from the communication room, he disarmed the trap and we found the Armory. Thufir was concern about the Harkonnen, and he warned us they will attack sooner or later. He insisted to ask around, including Harah, and find a  leader that all fremen respect and will encourage them to fight for us. Harah have heard of one, but can't remember his name. We had to ask the fremens we know.

21. Clues for the fremen leader.
We found the fremen that know the leader in Tuono-Clam, but it may be in another location in different circumstances. After that we spoke to Harrah and she finally remember him and his home sietch. She revealed a place west of the palace, where we must continue our journey in finding the fremen Stilgar. And while we were in Tuono-Clam we flew a little south-east and Sarah spotted a smuggler village Tuono-Pyons, where we could buy equipment. We bough a harvester and two ornitopters for a fair price and went back to the palace to settle our debts to the emperor and the smuggler. We were getting ready for the far west adventure in searching Stilgar, and on one of the routine scouting, we found another smuggler village Oxtyn-Pyons, just northwest of the palace. The prices there were higher, but with the optimised Spice production under my supervision, there was enough spice in the  Atreid's storage.

22. Searching Stilgar.

Nothing new was sighted on the way and we finally reached Sihaya-Clam sietch. Sarah pointed us to the north-west. We set a course, we were flying dangerously close to the enemy frontier, one wrong move to the right and the ornitopter would be shot down by Harkonnen turrets.







23. Ergsun-Timin and Ergsun-Tabr.
After a while Harah spotted the new sietch and we landed near the cave entrance. Inside there were Stilgar the leader and a blue dressed fremen. In the moment he saw us, he was willing to help our cause. Paul asked him to come with us and he agreed. With Stilgar on our side, and after talking to the mentat, the fremen will be able to train in army and oppose the Harkonnen invasion. He also gave a new name to Paul - Muad'Dib, which meant a lot for to the efremen. The blue fremen chief had  2350 men and 20% motivation, ready to work for us. With stilgar in our party we set course more north west to explore the region. We found a new sietch Ergsun-Tabr northwest, very close to Harkonnen borders. Now the order "work for me" should have changed to "Rally me", allowing the fremen to train in army option. We get back to the palace and the family gathered with the new leader around. We left Harah in the palaces and took Gurney to send him in Carthag-Timin to train the fremes, we position there to practise in Army.  Then, when we were alone with Stilgar, he told Paul for someone he want to meet with. It was definitely another women, because he wanted to speak for this without Harah around. He gave us the location of a new sietch far to the south-east from our current location. We were going to see this new character, but first we hired the green fremen chief leading 1070 men and 39% motivation in Ergsun-Tabr, and equipped him with the harvester and ornitopter found there.  Then we set course back to the palace to meet Stilgar with Atreid's mentat and rally the troops.

24. Ergsun-Clam.
We raided the orni and decided to go to the palace from the east side, crossing half of the planet on a zigzag. Not long after that Stilgar spotted a new sietch just to the south-west. There was one green suit fremen with 960 men and 21% motivation. We quickly recruited him.






25. On the way back.
While we were in these far areas we gave more orders to the prospector, just being able to reach these new sietchs for prospecting. Then back in the orni and the journey west over the planet. The day have changed to night and we were still flying and flying. Then near some rocky lands Stilgar spotted another new sietch. There was one brown suit fremen with 1230 men and 31% motivation, happy to work for us.  We continued to explore to the right and found another cave - Ergsun-Harg. We were back over the dunes, second day now in the sunny desert. Day and night have changed again and we finally over known lands, soon the palace appear in the horizon.

26. Production Inspection.
While around the palace we made some production and equipment inspections. So after a good rest, we made the financial transactions to the smugglers and the emperor. When speaking to Duncan he mentioned the location of the  smuggler village to the south - east of Tuono-Tuekm that we already knew about. Then continued to that new site Stilgar told us about and the new fremen we must meet.




26. Meeting Chani in Oxtyn-Tabr.
We flew over the vastness of sands to the west. On the way Stilgar noticed another emty sietch with good equipment in it, named Oxtyn-Harg. Prospectors should be sent later and we continued west. While we reached Oxtyn-Tabr. Inside there were no fremens, but one beautiful women, named Chani.  She loved her planet very much and hoped for the best. Her big blue yes was staring at Paul in some desirable way and she was eager to go with him in the desert at night.



27. Falling in love.
So we waited for the night and went a little further in the desert. I and Stilgar were somewhat redundant so we watched behind those dunes over there. Paul spoke to Chani and she revealed here feelings to him, making him more fremen than before and enchanting his omniscience powers. She will be our best companion now. After that lovely night we all returned to the sietch and Chani told us about some new caves to the south and around all 4 of them. Also Harkones were already attacking our lands. Another report came from Duncan that fremen from the south and from the north do not like to work together and needed to be in different working locations. So back on the quest and north we go.

28. Exploring new sietch.
The first cave Ergsun-Harg was occupied by a blue fremen. In the next one Oxtyn-Timin we found a green one with 2400 men happy to work when he saw Chani. On the root down Jessica contacted Paul telepathically and informed for some disturbances in the palace, we had to attend this too, and we already found a water in some of the caves, which was poisonous for now,  and we must not drink it. We had to find out about that too. So many task were at hand! We checked Hubbanya-Harg and Celimyn-Harg quickly to find two more fremen chives willing to work for us and hurry back to the palace.

28. The duke is gone.
Jessica was waiting for us in front of the palace, crying. The Harkones have managed to find a way to remove Duke Leto from the picture. Their saboteurs were constantly braking the fremen equipment and their insolent attack we more often. We had to do something about this. Aftrer that she undertake investigation in the Water of Life that we found in some sietchs. When we spoke to Thufir, he explained the unfortunate event with the duke transportation and that we must find another way to travel safety on Dune.


29. The Sand Worms.
When we moved to another room, Stilgar explained that fremen actually ride Sand worms and that Paul was ready to do so. We had to go a little in the desert and call one. They are slower than the Ornis, but very handy if we stumble with no transportation in the desert. Also going to help the fremens when they attack the Harkonnen forts, we can do so only on the back of a worm.  After that, Stilgar and Chani accepted Paul as a true Fremen. When we get back in the palace, Thufnir told us for more secrets in the palace.

 
29. The Secret Garden.
We took Jessica with us and begun scanning again. We found a hidden door to the right of the room before the armoury and found a secret garden room. Jessica was astound by this miracle on Dune and Chani mentioned her Father Liet Kynes. He was the elder planetologist on Dune, and she suggested to meet Paul with him. Also she insisted to take Stilgar with us. So first we had to go to Oxtyn-Tabr again. We inspected the fremen work and moved the ones with locations that were depleted in spice. Meanwhile the Harkones attacked Carthag-Tabr and conquered it. There was one fremen chief there, who become a prisoner. I do not know how much time we can avoid these attack, but if we do not put fremen to work in the 4 sietch near the Harkonen palace, they do not move much further down.

30. Army training.
Then harkones made another attack on Carthag-Timin, but failed. Gurney have been training the men there well, and the attacking harkonnen leader become our prissoner. When we forced Gurney to question the him, he revealed an enemy fortress to us, that wasn't much defended. But first we needed the army to guard the harvesters that was gathering the remaining spice in the dangerous borders territories.





32. Dune vegetation.
So we traveled west of Oxtyn-Tabr, where we men Chani, and reached Sihaya-Tuek. Inside, there was the Chani's father Kynes, revealing a strange facts about the desert planet Dune. It seems they were conducting an experiment with Dune vegetation, planting bulbs around the water they were collecting with their Wind Traps. Kynes asked us to find him some fremens and help him spread those bulbs trough out Dune. He also gave us some new sietch location to search for more hidden fremens. After a while we had to return to the palace to send the emperor the rent and we spoke to Jessica. She revealed a little disgusting truth about the water on Dune, and now Paul was able to drink from tit. When we did and scared everyone, we returned to Jessica and she unlocked the whole planet communication.


32. Healing the fremens.
After we visited all new sietch and found a little more by scouting, we received a strange call for help from the fremen in Tuon-Timin. There was some strange disease there, probably caused by the Harkones. Channi could help the fremen and heal them and we left here in the sietch to do the medical attention for a couple of days. Then we ride a warm back to the palace, because the ornitopter was given to fremen chief somewhere on the way. When we took a tour in the cold palace, nothing new come out, except Jessica noticed that Pauls telepathic powers have been increased and he could contact the fremes form a longer distance. After a good rest we were back in the desert. First thing village visiting to get a new Ornitopter. We scouted around and found new seatch in the eastern parts of the desert.

33. Chani is missing.
A day after that Chani were done with the healing. We send her to the next infested sietch and after she was done there, and we went to take her, she was missing. A little after that we received a message from Feyd Rautha, the Harkonen have abducted her! Thufir suggested we use spies to detect here location. We had to make one of the fremen near the borders a spy and send him on a mission.





34. Harkonnen forts.
We did so and find a fort, Chani was't there. We continued to spy around while 2 harvesters were browsing the frontier lands, guarded by 2-3 troops. Down on the planet the spice gathering was in full move. And as long as we get all the spice from a land, and there was water, we could send the ecologists to plant bulbs.






35. Finding Chani.
Among all strategic tasks we gathered 3 troops and attacked one of the unprotected harkonnen fort. Inside there was Chani. The troops remained there to transform the ugly fort into a nice sietch. Among all equipment we found our first atomic device there. Meanwhile, after one of the shipments to the emperor, Thufir suspected the emperor was more than just interested in the spice here on Dune. We took another harkonnen fort Arrakeen-Tsymyn and found a village nearby to the east. When the troops regrouped, we dispatched a small squad with the best weapons to march west of Harkonnen palace and take the light protected forts from them.

35. Conquaring western forts.
With a group of 3 fremen soldiers we begun to clear the western forts. First was Bledan-Timin, where we freed a blue fremen sent to work on ecology. We sent an espionage mission and redesigned the ugly fort. Next was Bleda Harg, defended by 1 harkonnen troop we took it easily. We can go to the battle and help only by riding a worm. Additional options will be available there. After the victory, we found another imprisoned fremen happy to work for us. After transformation was done and espionage revealed a strong fort to the north-east, we continued west. Bledan-Tuek fell and we found a green fremen in the dungeons. We didn't needed more spice experts so he was sent to ecology. After transformation and some errands in the palace we continued west. Haga-Siet fell and there was a blue dressed imprisoned fremen. The espionage revealed two more week harkonnen forts and next was Haga-Tsymyn, just to the east of the Harkonnen palace. where we found another slave fremen and 1 new atomics. Equipment set and we were to the south to Haga-Clam. There another fremen for us and one more atomics. More south to the last week spot Haga-Tuek. There a new fremen joined.

36. Planting the bulbs.
Before the next military operation, we turned attention on the planet vegetation. When all spice in Syhaia-Tuek, Chani's father home, was harvested, we made a fremen ecologist and first we needed to construct a wind trap. After that the bulbs were ready and we equipped 3 ecologist with bulb equipment. Having the bulb, they automatically begin to plant them in the places where water exist.




37. Dune Trees.
A few days after that we walked out in the desert near Syhaia-Tuek, and it was truly amazing. The sands was making place for twisted trees all around us. Ah, beautiful trees.









38. Surrounding the Harkonnen palace.

For the next battle operation we gathered most of our best man, equipped to the teeth and begun to seize the forts around the Harkonenn palace. We begun with Tsympo-Clam and all forts till the ones directly near the Harkonnen castle. By then the spice in all territories was depleted and only the newly conquered lands, had some left. In a calculated manner all harvesting fremen were to come ecologists or soldiers. Now the planet was getting so green and we were almost at the Harkonnen palace door. Also the emperor was asking for over 20k of spice every time, an there was 140k in the spice silos, that give plenty of days to fool him.

39. Full scale invasion.
At around day 100 it was time to initiate the final attack. All combat fremen were gathered around and ready for battle. Their morale was very high, due to many combats won and the planet vegetation. While the palace stand alone, we found another fremena and 2 atomic modules. When the last fort was taken, Stilgar suggest we take Thufir to the last fort. We did so and Thufir wanted all the family there.




40. Attacking the Palace
We all gathered in Arraken-Timin to discuss the battle plan. After the discussion we needed to ask Stilgar to launch the attack. The palace shields went down and we entered inside.









41. Victory!
Paul entered proudly in the main hall. All Atreides and the fremen were staring at him happy with a relief. The Harkonnens though, not so much, and the surprise there, the treacherous emperor was as well helping the Harkonnes. Thufir have been suspected the emperors plan to send the Atreides on dune, so Harkonnen can defeat them, while keeping his hand clean. His plans failed and he was exiled on a prison planet. Fremens took their revenge on the Harkonnes and Paul become the new Emperror of all interstellar families and Chani his empress. Me, I stayed for a while on Dune to feel its peaceful embrace. Then silently left, but I would be back again.


42. Dune 1 Sietch locations.

 Carthag-Tuek Sietch:
Carthag-Tuek is situated east of the Atreids palace. It is the down most, of the first 3 caves, that duke Leto gives the location for. There is one blue dressed fremen chief with 1900 men. The men do not have equipment, only our ornitopter that we use to travel.







Carthag-Timin Sietch:
Carthag-Timin is situated east of the Atreids palace. It is the middle, of the first 3 caves, that duke Leto gives the location for. To convince the workers to work for you, the Tueno-Tabr must be visited and the knowledge of stillsuits obtained. The fremes here are the Prospectors, they will prospect the grey lands for spice density. The men do not have equipment.


 


Carthag-Harg Sietch:
Carthag-Harg is situated east of the Atreids palace.  It is the up most, of the first 3 caves, that duke Leto gives the location for. There is one green dressed fremen chief with 2080 men. The men do not have equipment, only our ornitopter that we use to travel.







Tueno-Tabr Sietch:
Tueno-Tabr is situated south-east of the Atreids palace, east of  Carthag-Tuek. There we find information about the stillsuits and after the dicovery of the communication room, information about the harvesters.  There is one green dressed fremen chief with 1740 men. The men have a harvester equipment. This site have several important storyline visits, remember it well.





 
Carthag-Tabr Sietch:
Carthag-Tabr is situated north-east of the Atreids palace, east of  Carthag-Harg. Directions are given from Tueno-Tabr fremen. It is unprospected territory near the Harkonnen domain. There is one green fremen chief with 1360 men and no equipment at hand.







Tuono-Tuek Sietch:
Tuono-Tuek is very far east of the Atreids palace, stright east of  Carthag-Harg. Directions are given from Tueno-Tabr fremen. It is unprospected territory. There is one blue fremen chief with 2350 men, happy to work for the Atreids. No equipment whatsoever.







Tuono-Harg Sietch:
Tuono-Harg is nort-east of the Atreids palace, just a little south-east from Carthag-Tabr. Directions are given from Tueno-Tabr fremen. It is unprospected territory. There is no fremen  there but two harvesters that the nearby fremens can be ordered to go and collect. Prospectors should visit the place, before we send workers there.






Tuono-Clam Sietch: 
Tuono-Clam is east of the Atreids palace, straight south from Tueno-Tabr. Directions are given from Tueno-Tuek fremen. It is unprospected territory. There is no fremen  there but one harvester, two ornitopters and three knives, that the nearby fremens can be ordered to go and collect. Prospectors should visit the place, before we send workers there.





Tuono-Timin Sietch:
Tuono-Timin is south-east of the Atreids palace, a little south-east from Tueno-Tabr. Directions are given from Tueno-Tabr fremen, after first emperor's message. It is unprospected territory. There is no fremen there but one harvester. Also there is located the quest character Harrah, which reveals new locations escorts Paul for a while. Prospectors should visit the place, before we send workers there.




Habbanya-Timin Sietch:
Habbanya-Timin is south of the Atreids palace, a little south-east from Carthag-Tuek. It is the up most cave, of the 3 sites given by Harah. It is unprospected territory. There is one brown fremen chief with 2430 men, happy to work for the Atreids. No equipment found. Prospectors should visit the place, before we send workers there.






Habbanya-Tuek Sietch:
Habbanya-Tuek is south of the Atreids palace, south-east from Carthag-Tuek. Iti is the middle cave, of the 3 sites given by Harah. It is unprospected territory. There is one blue fremen chief with 1500 men, happy to work for the Atreids. No equipment found. Prospectors should visit the place, before we send workers there.






Habbanya-Tabr Sietch:
Habbanya-Tabr is very south of the Atreids palace, south-east from Carthag-Tuek. It is the downmost cave, of the 3 sites given by Harah. It is unprospected territory. There is one brown fremen with 2100 men, that refuse to work for the Atreids at first, Paul must go and make the telepathic communication task before this fremen join the Atreids. There is one harvester in excellent condition.




Habbanya-Clam Sietch:
Habbanya-Clam is south of the Atreids palace, a little west from Habbanya-Tuek. No directions are given for this place, we can find it flying in and ornitopter near it and a companion, after the vision task is completed. It is unprospected territory. There is no fremen there but one harvester, 3 ornitopters and a laser pistol that we will use later. Prospectors should visit the place, before we send workers there.



Tuono-Pyons Village:
Tuono-Pyons village can be discovered after Harah tell us about Stilgar location and flying to the south-east from Tuono-Clam. We can by equipment there.









Oxtyn-Pyons Village:
Oxtyn-Pyons village can be discovered after Harah tell us about Stilgar location and flying to the south-west from the Atreids Palace. We can by equipment there.








 
Sihaya-Clam Sietch:

Sihaya-Clam is far far west of the Atreids palace. The location is given by one of the fremens and Harah, after the quest to search the fremen leader is taken. There is no fremen there and no equipment at all. Prospectors should visit the place, before we send workers there. This is the starting point for searching Stilgar the leader to the north west.




 
Ergsun-Timin Sietch:

Ergsun-Timin is deep west of the Atreids palace, a little north-west from Sihaya-Clam. It is the place where Stilgar is situated. No directions are given for this place, we must fly with Harah northwest near the Harkonnen borders from the site she gave us to find the fremen leader. There is one blue fremen with 2350 men, happy to work for us. It is unprospected territory. One knife equipment can be found there.




Ergsun-Tabr Sietch:
Ergsun-Tabr is deep west of the Atreids palace, a little north-west from Ergsun-Timin. No directions are given for this place, we must fly with Stilgar  more northwest near the Harkonnen borders from the site where Stilgar is found. There is one green fremen with 1070 men, happy to work for us. It is unprospected territory. A harvester and an ornitopter equipment can be found there and equipped directly on the fremen.




Ergsun-Clam Sietch:
Ergsun-Clam is deep west of the Atreids palace, a little south-west from Ergsun-Tabr. No directions are given for this place, we must fly with Stilgar  southwest from Ergsun-Tabr to detect it. There is one green fremen with 960 men, happy to work for us. It is unprospected territory. A knife equipment can be found there.






Ergsun-Tuek Sietch:
Ergsun-Tuek is deep east of the Atreids palace in the rocky area, far west Ergsun-Tabr. No directions are given for this place, we must fly with Stilgar north west from Ergsun-Clam to detect it. There is one brown fremen with 1230 men, happy to work for us. It is unprospected territory. No equipment whatsoever.






Ergsun-Harg Sietch:
Ergsun-Harg is deep east of the Atreids palace, just north west from Ergsun-Clam. No directions are given for this place, we must fly with Stilgar north west from Ergsun-Clam to detect it. There is one blue fremen, that refuse to work for us at first. We must introduce Stilgar to Thufir and find Chani first to appeal the chief. It is unprospected territory. A knife and a harvester  equipment lies around there.




Oxtyn-Harg Sietch:
Oxtyn-Harg is a little sout-west from the Atreids palace. The location is hidden and can be spotted on the way to meet Chani, if the starting point is Carthag-Tuek. There is no fremen there but good equipment, a harvester, an ornitopter and 5 knives. Prospectors should visit the place, before we send workers there.






Oxtyn-Tabr Sietch:
Oxtyn-Tabr lies west from the Atreids palace. The location is given by Stilgar and this is the place where we find Chani, that fall in love with Paul. There is no fremen there but good equipment, 2 harvesters, an orni and 1 knife. Prospectors should visit the place, before we send workers there.







Ergsun-Harg Sietch:
Ergsun-Harg is situated north of Chani's home Oxtyn-Tabr. It is one of four locations given by Chani, after she fall in love with Paul. There is one blue fremen, that refuse to work for us at first. Paul must learn to ride a worm first. It is unprospected territory. A knife and a harvester  equipment lies around there.






Oxtyn-Timin Sietch:
Oxtyn-Timin is situated south-east of Chani's home Oxtyn-Tabr. It is one of four locations given by Chani, after she fall in love with Paul. There is one green fremen with 2410 men, happy to work for us. It is unprospected territory. A lonely harvester  equipment lies around there.







Hubbanya-Harg Sietch:
Hubbanya-Harg is situated far south of Chani's home Oxtyn-Tabr. It is one of four locations given by Chani, after she fall in love with Paul. There is one brown fremen with 2510 men, happy to work for us. It is unprospected territory. A lonely harvester  equipment lies around there.







Celimyn-Harg Sietch:
Celimyn-Harg is situated far south-west of Chani's home Oxtyn-Tabr. It is one of four locations given by Chani, after she fall in love with Paul. There is one green fremen with 1480 men, happy to work for us. It is unprospected territory. A laser pistol and two knives equipment is situated there.







Sihaya-Tuek Sietch:
Sihaya-Tuek lies deep west from the Atreids palace and travelling west from Oxtyn-Timin. The location is available after Pauld and Jessica discover the secret garden room in the palace. There is no fremen there Chani's father Kynes, who gives the vegetation quest. Where there is a vegetation, there is no spice, yet prospectors can visit the place to check for spice before planting begins.





Sihaya-Pyons Village:
Sihaya-Pyons village location is given by Chani's father Kynes.











Sihaya-Harg Sietch:
Sihaya-Harg is a little south-west from  Sihaya-Tuek. It is one of 4 locations given by Chanis's Father Kynes. There is one blue fremen with 1550 men, happy to work for us. It is unprospected territory and have water. No equipment found there.







Sihaya-Timin Sietch:
Sihaya-Timin is more south-west from  Sihaya-Tuek. It is the second of 4 locations given by Chanis's Father Kynes. There is one brown fremen chief with 2200 men, happy to work for us. It is unprospected territory and have water. No equipment found there.







Sihaya-Tabr Sietch:
Sihaya-Tabr is far west from  Sihaya-Tuek. It is the third of 4 locations given by Chanis's Father Kynes. There is one green fremen chief with 1450 men, happy to work for us. It is unprospected territory and have water. There is one knife there.







Celimyn-Timin Sietch:
Celimyn-Timin is far south-west from  Sihaya-Tuek. It is the fourth of 4 locations given by Chanis's Father Kynes. There is one brown fremen chief with 2360 men, happy to work for us. It is unprospected territory and have water. No equipment found there.







Celimyn-Tabr Sietch:
Celimyn-Tabr is a little north-west  from  Celimyn-Timin. It is unknown location found with scouting after vegetation quest is taken. There is one blue fremen chief with 1720 men, happy to work for us. It is unprospected territory and have water. There is one knife there.







Cielago-Timin Sietch:
Cielago-Timin is east of the Palace, a little north-west  from  Sihaya-Tabr. It is unknown location found with scouting after vegetation quest is taken. There is no fremen there. It is unprospected territory and have water. No equipment found.







Haga-Timin Sietch:
Haga-Timin is east of the Palace, more north-west  from  Sihaya-Tabr. It is unknown location found with scouting after vegetation quest is taken. There is one green fremen chief with 1520 men, happy to work for us. It is unprospected territory with no equipment found.
 






Cielago-Tabr Sietch:
Cielago-Tabr is is east of the Palace. It is unknown location found with scouting after vegetation quest is taken. There is no fremen and equipment there. It is unprospected territory.









 
Haga-Tabr Sietch:
Haga-Tabris lies east of the Palace, just north-east from the first village found Tuono-Pyons. It is unknown location found with scouting after vegetation quest is taken. There is one brown fremen chief with 2370 men, happy to work for us. It is unprospected territory with no equipment found.






Ergsyn-Tsymyn Sietch: 
Ergsyn-Tsymyn lies east of the Palace, just north of Ergsyn-Harg, very near the Harkonen border. It is unknown location found with scouting after. There is no fremen there and one knife equipment. It is unprospected territory.








Tsympo-Pyons Village:
Tsympo-Pyons is situated north west of the palace, near the fish rocks tail.











Tsympo-Tuek Sietch:
Tsumpo-Tuek lies north-west of the Palace. The knowledge of this location is given by nay fremen occupying Carthag teritory, after vegetation quest is taken. There is no fremen there, but a knife and a harvester equipment. It is unprospected territory.








Tsympo-Tsymyn Sietch:
Tsympo Tsymyn lies north-west of the Palace, just a little west of Tsumpo-Tuek. No information of this location, we must find it with exploration. There is no fremen there, but  a harvester 2 orni's and some cool weapons. It is unprospected territory.







Haga-Pyons Village:
Haga-Pyons is west of  Ergsyn-Tuek. Information about it is given by any fremen situated in Ergsyn-Tuek.










Carthag-Clam Sietch:
Carthag-Clam lies south-west of the Palace. The information of this location is given by nay fremen occupying Oxtyn-Harg sietch, after vegetation quest is taken. There is no fremen there, but  a harvester and an ornitopter equipment. It is unprospected territory.







--------------------------- Harkonnen Forts ---------------------------------

Arrakeen-Harg Sietch:
Arrakeen-Harg is north of the Palace. The information of this location can be obtained by espionage or by captured harkonnen soldier. There is no fremen there. Chani is imprisoned there. First atomic weapon is found there.








Arrakeen-Tsymyn Sietch:
Arrakeen-Tsymyn is north-east of the Palace. The information of this location can be obtained by espionage or by captured harkonnen soldier. There is no fremen there.  Two harvesters lies around there.








Arraken-Pyons Village
Arraken-Pyons village can be discovered after taking Arrakeen-Tsymyn from the harkonnen. The fremes there after the battle will give information about the location. We can by equipment there.









Bledan-Timin Sietch:
Bledan-Timin is north-west of the Palace. The information of this location can be obtained by espionage. There is one blue fremen there captured by the harkonnen.  A knife and a laser pistols equipment is free there.








Bledan-Harg Sietch:
Bledan-Harg is more north-west of the Palace. The information of this location can be obtained by espionage. There is one brown imprisoned fremen there.  A knife and a laser pistols equipment is lying around.








Bledan-Tuek Sietch:
Bledan-Tuek is more north-west of the Palace. The information of this location can be obtained by espionage. There is one green imprisoned fremen there. A knife and a laser pistols equipment is lying around.








Haga-Siet Sietch:
Haga-Siet  is east of the Harkonnen palace. The information of this location can be obtained by espionage. There is one blue imprisoned fremen a harvester and a laser pistol.









Haga-Tsymyn Sietch:
Haga-Tsymyn is east of the Harkonnen palace. The information of this location can be obtained by espionage. There is one brown imprisoned fremen, 2 harvesters 1 orni, and 1 atomics.









Haga-Clam Sietch:
Haga-Clam is south east of the Harkonnen palace. The information of this location can be obtained by espionage. There is one green imprisoned fremen and full army equipment, plus atomics.









Haga-Tuek Sietch:
Haga-Tuek is south east of the Harkonnen palace. The information of this location can be obtained by espionage. There is one blue imprisoned fremen, ornitopter and some weapons.









Bledan-Tabr Sietch:
Bledan-Tabr is north west of the Atreides palace. The information of this location can be obtained by espionage. There is no fremen there and some military equipment.









Tsympo-Clam Sietch:
Tsympo-Clam is west of the Harkonnen palace. The information of this location can be obtained by espionage. There is one fremen there and a bunch of equipment.









Tsympo-Timin Sietch:
Tsympo-Timin is west of the Harkonnen palace. The information of this location can be obtained by espionage. There is one fremen there and a bunch of equipment.









Tsympo-Pyort Sietch:
Tsympo-Pyort is west of the Harkonnen palace. The information of this location can be obtained by espionage. There is one fremen there and a bunch of equipment.









Tsympo-Siet Sietch:
Tsympo-Siet is west of the Harkonnen palace. The information of this location can be obtained by espionage. There is no fremen there but one ornitopter.









Arraken-Siet Sietch:
Arraken-Siet is south west of the Harkonnen palace. The information of this location can be obtained by espionage. There is one fremen there and some good equipment.









Tsympo-Tabr Sietch:
Tsympo-Tabr is north west of the Atreides palace. The information of this location can be obtained by espionage. There is one fremen there and some good equipment.









Haga-Harg Sietch:
Haga-Harg is south east of Harkonnen palace. The information of this location can be obtained by espionage. There is one fremen there and some good equipment.









The last 4  Sietch:
Arraken-Clam, Arraken-Timin, Arraken-Tabr and Arraken-Tuek are around the Harkonnen palace. The information of this location can be obtained by espionage.














Also check the stand alone descriptive screenshots from the Best Games Ever Screens.
Author of the picture story: Ogo Bob, Planeta 42 inhabitant.

3 comments:

  1. I tried to download the game from your link as I really miss playing this game. However I cannot get it to run on my version of Windows....I'm running a 64 bit Windows &...any suggestion?

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    Replies
    1. The game needs DOS-Box to run.Dos box should run on any system. http://pcgamescreens.blogspot.bg/search/label/DOSBox

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